using Engine.Components;
using System.IO;

namespace Engine
{

    public class Game1 : MirrorEngine
    {

        public Game1()
        {
            resourceComponent = new ResourceComponent(this.Content, this);
            inputComponent = new InputComponent(this);
            physicsComponent = new PhysicsComponent(this);
            graphicsComponent = new GraphicsComponent(this);
            graphicsComponent.guiComponent = new GUIComponent(graphicsComponent);
            audioComponent = new AudioComponent(this);
        }

        public override World loadWorld(string str)
        {
            return null;
        }
    }
}
